Doomforts are overpowered defences that are almost impossible for a raiding party to overcome, even if they are realistic. For the most part, it should be pretty clear what comprises a doomfort, however, if you are unsure, ask a staff member; they always have the final say on what is and what isn't doomforting. In this section we'll run through the most common features that comprise a doomfort. You cannot build complex mazes, tiny firing holes, toggled cover using the fading door tool, you cannot force people to crouch, and you cannot use materials that dazzle, blind or visually confuse the raiding party. Tight corridors are generally allowed, even if they are staggered or force you to change angle and direction frequently, similar to a WW1 trench. However, you cannot combine this with firing holes and similar. You also cannot use these corridors as a sneaky maze from which you look down upon from a raised platform. Chest-high cover is generally allowed, but there are limits. Do not spam chest-high cover or use them constantly in combination with features such as tight corridors; this also often looks unrealistic. If you're unsure, ask an admin. Combining one prop as cover on the ground and one on the ceiling is allowed, the gap shouldn't be smaller than the size of that in the bunker prop. If combined with other measures, the gap may have to be larger to be fair. The ceiling prop should be above the top of your head. If in doubt, ask an admin. One-way windows/props are ok, even in a defensive structure (i.e. as part of a security checkpoint), but you cannot use them as part of, or directly adjacent to, a firing position to give you an immediate advantage in combat. Walkways and sniper/guard towers are allowed, both with and without defensive walls to guard you from bullets. However, be cautious, because it's tempting to combine this with features such as fading firing positions, or over-powered use of one-way glass in a guard tower. If you use one-way glass in one of these structures, you must not be able to fire from such a position or near it. If in doubt, ask an admin. They always have the final say on what is or isn't a doomfort. Just because one admin says it's OK doesn't mean that another will agree; often these issues are contextual, so the admin currently online is always the one most suited to make that decision. Super-admin decisions do not overrule the decisions of the admin online with you, so don't ignore what the admins say just because another admin or a super-admin gave you permission earlier.
Powergaming is when you misuse roleplay actions in an attempt to force a RP to take a certain direction, or when you attempt to force another action on a player or dictate their actions. This is banned because it's detrimental to RP, and makes the server a lot less fun for people who have to suffer the actions of a powergamer. Some examples over powergaming are below: '/me punches the cop in his throat, killing him.' This is powergaming because you're forcing the officer into situation where he dies, without his input. It would be better to say: '/me tries to punch the cop in the throat.' This lets the cop play along, and he can decide whether or not the punch lands and what effect is has on him. Obviously, he can't powergame himself here. '/me breaks the handcuffs and escapes.' This is powergaming because it forces the RP to take a different direction as to what is obviously happening, and it is also impossible for a normal human to break handcuffs he's restrained with. If you really want to RP this, say something like: '/me struggles in his handcuffs, attempting to break free.' This gives the cop a chance to RP with you. Chances are you'll just be struggling in vain (and improving the RP), but the cop may decide to play along and the RP could take a different direction depending on what he does.
Metagaming is when you use Out-Of-Character (OOC) information In-Character (IC). What happens IC should stay IC, and anything OOC is not relevant to IC roleplay. You also cannot use IC information obtained from OOC sources, such as the scoreboard, which displays IC information such as jobs and character names. For example, if you're playing as a cop and someone is trying to enter the Nexus, but his job title on the scoreboard is 'Undercover spy', you can't immediately know that he is undercover. You should act as if you have no idea he could potentially be an undercover spy. Whether or not you deduce that IC depends on how the RP progresses, but your character currently has no knowledge that he could be a spy. You cannot use the OOC chat for IC advertisements or RP. For example, don't attempt to ask for a lift in the OOC chat; you should instead try and call for a taxi or lift using /advert or other IC chat methods. Don't try and sell or buy items on OOC chats either, though we do have a sub-forum specifically for this purpose. PM is generally considered to be both OOC and IC, but keep it in context, and don't start PMing people you wouldn't know IC to ask for lifts, etc. If you believe that something is against the rules, you should still RP along, and just call an admin using @. Don't try and stop the RP by saying that this is breaking the rules. You can inform them using local OOC, but unless the rule-breaking is blatant (i.e. someone is running around killing everybody or prop-pushing) you should continue to RP; you may be in the wrong, and then you would've stopped a valid RP for no reason. The same applies to clan matters. Clans are strictly IC, and should stay that way. Don't attempt to mix OOC and IC with clan matters. Just because a clan broke an IC law doesn't mean that they're breaking the rules. If a clan breaks a real-world (OOC) law, this doesn't necessarily mean that they're breaking an IC law, so keep things IC. This has actually been an issue a few times in the past.
Some players, both new and old, have difficulty with this rule. After you have died, you may not return to the place where you died for 10 minutes. There are no exceptions to this rule. For example, if you're called back to a raid over radio before your 10 minutes are up, you may not go. In this case, it's generally best to write in the radio '.// NLR' or something, just to inform people why you're not turning up. Once the 10 minutes have expired, you may return to the place of death. After death, you also forget everything from your past life, such as current situations, the person who killed you, people you've killed, passwords, and so on. However, it's OK to remember long-term details of the character you play, such as your job, clan, long-term RP friends, and so on.
The rules go over in some detail what you're not allowed to raid the President for. However, there are still many reasons that you may raid, such as: the President is a dictator, he banned your underground group from the city, the police harassed you or arrested you multiple times unfairly, his laws are very restrictive, or if the current RP has certain special conditions that would allow you to raid (i.e. the current government RP is highly political or they're introducing anti-terror laws, in which case you could do a terrorism, or assassination RP, so long as you RP it properly. You can also do a bombRP, but only with admin permission). Generally, so long as you aren't raiding solely for reasons explicitly banned in the rules, and you attempt to RP rather than just gun everyone down, you'll be ok and are allowed to raid. The restrictions for raiding the President are fairly heavy, as constant raids disrupts the entire server's RP. However, you can raid/mug/commit crimes against others much more freely, so long as you RP and don't simply gun people down. You can burgle shops for money, mug people in the streets, steal cars, raid rival businesses or criminal groups, break into a household to take hostages to make demands, and so on. Just make sure you follow all of the crime rules (section 16). Rivalries between criminal organizations are expected, especially when it comes to contraband. Raiding to try and steal/destroy contraband is a perfectly acceptable reason. Likewise, the police may raid you to try and confiscate/destroy your contraband and arrest you. They do, however, need a search warrant for this.
Custom jobs, groups or clans that are not using the official government jobs may team up with and work with the government. As you're not officially government, you can choose whether or not you follow the government rules. You should decide this based on what your custom job/group is. If you're a shady PMC, it's expected that you wouldn't follow the government's rules, and the consequences of this (raiding without warrants) would be dealt with IC; in fact, this is a great reason for others to raid the government, because they're working with potentially illegal forces. However, if you're RPing as the DEA, or a job/group that is supposed to be legal or similar, you should follow the government rules to the letter, and raid only with a search warrant. An admin can force you to abide by the government rules if he feels that you're not RPing properly (FailRP); his/her decision is final.
The blatant advertisement of products, websites or other servers, whether in chat, mic or on your steam name, is forbidden. However, you can wear the tags of other clans or servers in your steam name. You can also feel free to talk about games, movies, products and so on; just don't blatantly try and advertise them. Generally this isn't a problem, and if you're treading the line an admin will normally warn you to stop.